3D Pieces

 Sculpted this creature out using Mudbox’s basic human model. 




The desk and tray are low poly models with the high poly typology baked in.






New level project in the works. It's a design for a creepy 1950's hospital using the tileset method. 
these two shots are player view examples of the hallway without dramatic lighting

The bottom image is a shot of the overall size of the level



Scuba-suit Robot
this model was created using references of early scuba suits. 


Rigging proved to be particularly tricky so in the end pieces had to be parented to the bones rather than skinning. In the end it posed and animated fine.


I particularly like the eye lens